Events

Exploring the Fusion: Crash Games as Art in a Contemporary Gallery

Picture this: a gallery pulsating with the energy of F777 Fighter, the cosmic allure of Space XY, and the adrenaline rush of Need for X. Can crash games be more than just pixels on a screen? Can they transcend the digital realm and materialize as captivating art installations in a contemporary gallery space? Let’s dive into the exciting realm of possibilities.

Crash games, with their dynamic visuals and interactive nature, possess the potential to become immersive art experiences. Imagine F777 Fighter translated into a kinetic sculpture, where the crashes manifest as explosive bursts of color and sound, echoing the intensity of the digital game.

Space XY, with its cosmic theme, could transform a gallery into an otherworldly environment. Picture visitors navigating through a celestial landscape, interacting with installations that mirror the unpredictability of the crash game, creating an unforgettable sensory experience.

Need for X, known for its high-speed thrills, might find its material form as a multi-dimensional installation. Visitors could step into a space where the speed and crashes are tangible, blurring the lines between virtual and physical realities.

  • Interactive Exhibits: Allow gallery-goers to engage with the crash game experience physically, triggering crashes and exploring the consequences in real-time.
  • Visual Spectacle: Harness the vivid graphics and themes of these games to create visually stunning installations that captivate and challenge perceptions.
  • Soundscapes: Consider incorporating dynamic sound elements that respond to the crashes, enhancing the immersive quality of the installations.

In the fusion of crash games and contemporary art, the possibilities are as boundless as the digital landscapes they draw inspiration from. The challenge lies in translating the essence of these games into tangible, material forms that captivate and resonate with gallery visitors. Could crash games be the next frontier in pushing the boundaries of what we perceive as art? The journey into this uncharted territory is as thrilling as the crash itself.


Event Information:

  • Tue
    04
    Dec
    2018

    3615 CODE: PERE NOEL w/ YULETIDE TERROR book

    10:00 pmAlamo Drafthouse New Mission, San Francisco, CA

    Screen_DialCode_01_756_426_81_s

    New 2K restoration courtesy AGFA!  Hosted by author and programmer Kier-la Janisse!

    Tues Dec 4 - 10:00pm
    Alamo Drafthouse New Mission - 2550 Mission St.
    San Francisco, CA
    Tickets: https://drafthouse.com/sf/show/terror-tuesday-dial-code-santa-claus

    To kick off the holidays in style, we're extremely honored to welcome author and programmer Kier-la Janisse to the New Mission!  Kier-la's essential book, Yuletide Terror: Christmas Horror On Film and Televsion (co-edited with Paul Corupe), is a mandatory reference manual for yuletide ghouls.  She'll be here with copies of her book, as well as presenting the major rediscovery of the Santa slashin' season --- DIAL CODE SANTA CLAUS (aka 3615 CODE PÈRE NOËL and DEADLY GAMES)!

    “Beautifully shot and crazed enough to keep you on your toes, this is a film that would have a bigger cult following if more viewers actually had the chance to see it.” -- Nathaniel Thompson, Mondo Digital

    Previously only available via VHS bootlegs and a huge audience slayer at Fantastic Fest, DIAL CODE SANTA CLAUS (aka 3615 CODE PÈRE NOËL and DEADLY GAMES) is your new favorite holiday slayride. Thomas is a typical 1980s kid: he loves computers, role-playing games, and his dog. While mom is away at the office on Christmas Eve, Thomas and his grandfather are left home alone -- perfect timing for a disgruntled, perverted, bloodthirsty Santa Claus to raid the home down the chimney. But Hell hath no fury like a mulleted ten-year-old with an arsenal of toys! Made a year before HOME ALONE, the French-made DIAL CODE SANTA CLAUS has almost the same plot -- only filled with more style, bloodshed, and Rambo references.