Events

Exploring the Fusion: Crash Games as Art in a Contemporary Gallery

Picture this: a gallery pulsating with the energy of F777 Fighter, the cosmic allure of Space XY, and the adrenaline rush of Need for X. Can crash games be more than just pixels on a screen? Can they transcend the digital realm and materialize as captivating art installations in a contemporary gallery space? Let’s dive into the exciting realm of possibilities.

Crash games, with their dynamic visuals and interactive nature, possess the potential to become immersive art experiences. Imagine F777 Fighter translated into a kinetic sculpture, where the crashes manifest as explosive bursts of color and sound, echoing the intensity of the digital game.

Space XY, with its cosmic theme, could transform a gallery into an otherworldly environment. Picture visitors navigating through a celestial landscape, interacting with installations that mirror the unpredictability of the crash game, creating an unforgettable sensory experience.

Need for X, known for its high-speed thrills, might find its material form as a multi-dimensional installation. Visitors could step into a space where the speed and crashes are tangible, blurring the lines between virtual and physical realities.

  • Interactive Exhibits: Allow gallery-goers to engage with the crash game experience physically, triggering crashes and exploring the consequences in real-time.
  • Visual Spectacle: Harness the vivid graphics and themes of these games to create visually stunning installations that captivate and challenge perceptions.
  • Soundscapes: Consider incorporating dynamic sound elements that respond to the crashes, enhancing the immersive quality of the installations.

In the fusion of crash games and contemporary art, the possibilities are as boundless as the digital landscapes they draw inspiration from. The challenge lies in translating the essence of these games into tangible, material forms that captivate and resonate with gallery visitors. Could crash games be the next frontier in pushing the boundaries of what we perceive as art? The journey into this uncharted territory is as thrilling as the crash itself.


Event Information:

  • Sun
    15
    Mar
    2015

    KID POWER: THE WAVE, THE UGLY LITTLE BOY & DEGRASSI on 16mm!

    6:30 pmCinema JA De Seve., Montreal, Canada

    UglyLittleBoyweb

    Le Cineclub/ The Film Society presents:
    An Evening of KID POWER!
    Sunday March 15th, 6:30pm
    Concordia Cinema J.A. DeSeve - 1400 deMaisonneuve W. (Guy-Concordia and Lucien l'Allier metros)  
    Details: http://www.cineclubfilmsociety.com/program/

    Put on your vintage high-top sneakers and kick back for an evening of short films from the 1970s and 1980s that were made for a youth audience whose parents were content to plop them in front of a TV set for their education. Often falling into the category of ‘‘After School Special’’, most were made with a love and a genuine caring for their young sensitive audience. Many were released onto 16mm film for classroom use.

    As Kier-la Janisse, co-editor of the newly released book Kid Power!, puts it; ‘‘The weird binaries of the 80s separated everything GI Joe-style into simple good and bad, creating a climate that saw a Satanic and/or gay conspiracy around every corner… But the 70s were a more fragile and evolving time, when all the big changes the 60s brought about were actually being put into effect. All of us- parents, adults, teens, kids- had to fend for ourselves as we figured it out.’’

    Revisit those pre-youtube/facebook/texting times with a 16mm projection of such after school classics as The Wave (1981) Isaac Asimov’s The Ugly Little Boy (1977) and even an episode of Degrassi Junior high(1987).

    Besides introducing the screening, Ms. Janisse will be offering for purchase, signed copies of Kid Power! the first book to be released by her small-press publishing company, Spectacular Optical www.spectacularoptical.ca