Events

Exploring the Fusion: Crash Games as Art in a Contemporary Gallery

Picture this: a gallery pulsating with the energy of F777 Fighter, the cosmic allure of Space XY, and the adrenaline rush of Need for X. Can crash games be more than just pixels on a screen? Can they transcend the digital realm and materialize as captivating art installations in a contemporary gallery space? Let’s dive into the exciting realm of possibilities.

Crash games, with their dynamic visuals and interactive nature, possess the potential to become immersive art experiences. Imagine F777 Fighter translated into a kinetic sculpture, where the crashes manifest as explosive bursts of color and sound, echoing the intensity of the digital game.

Space XY, with its cosmic theme, could transform a gallery into an otherworldly environment. Picture visitors navigating through a celestial landscape, interacting with installations that mirror the unpredictability of the crash game, creating an unforgettable sensory experience.

Need for X, known for its high-speed thrills, might find its material form as a multi-dimensional installation. Visitors could step into a space where the speed and crashes are tangible, blurring the lines between virtual and physical realities.

  • Interactive Exhibits: Allow gallery-goers to engage with the crash game experience physically, triggering crashes and exploring the consequences in real-time.
  • Visual Spectacle: Harness the vivid graphics and themes of these games to create visually stunning installations that captivate and challenge perceptions.
  • Soundscapes: Consider incorporating dynamic sound elements that respond to the crashes, enhancing the immersive quality of the installations.

In the fusion of crash games and contemporary art, the possibilities are as boundless as the digital landscapes they draw inspiration from. The challenge lies in translating the essence of these games into tangible, material forms that captivate and resonate with gallery visitors. Could crash games be the next frontier in pushing the boundaries of what we perceive as art? The journey into this uncharted territory is as thrilling as the crash itself.


Event Information:

  • Fri
    04
    Sep
    2015
    Fri
    25
    Sep
    2015

    HOUSE OF PSYCHOTIC WOMEN: An Art Exhibit by Charleine Boieiro, S. de Matos & Gwendolen Dupré

    Adamastor Studiios, Lisbon, Portugal

    HOPW art show

    Drawings, Prints, Mural Paintings and Writings
    by Charleine Boieiro, S. de Matos & Gwendolen Dupré

    Special Guests:
    Simon Philippe (video), Nuno Samora (lighting design), Laura Scott (prints) & João P. Nunes

    Guest of Honour:
    Kier-La Janisse

    4 - 25 SEPTEMBER 2015
    www.adamastorstudios.com
    www.motelx.org/eventos/house-of-psychotic-women

    The exhibition took as its starting point the book "House of Psychotic Women - An autobiographical topography of female neurosis in horror and exploitation films" (FAB Press, 2012), by Canadian author, Kier-La Janisse.

    The work of the artists is primarily inspired by several films selected from the vast canon of psychotic women in cinema; the female protagonists and their impaired contact with reality becoming the main focus of the drawings, prints, writings and murals on show.

    The author Kier-La Janisse will be present at the opening and for the event "An evening with Kier-La Janisse", as a special guest of the Adamastor Studios, in partnership with the MOTELx festival.

    HOUSE OF PSYCHOTIC WOMEN from Adamastor Studios on Vimeo.