Events

Exploring the Fusion: Crash Games as Art in a Contemporary Gallery

Picture this: a gallery pulsating with the energy of F777 Fighter, the cosmic allure of Space XY, and the adrenaline rush of Need for X. Can crash games be more than just pixels on a screen? Can they transcend the digital realm and materialize as captivating art installations in a contemporary gallery space? Let’s dive into the exciting realm of possibilities.

Crash games, with their dynamic visuals and interactive nature, possess the potential to become immersive art experiences. Imagine F777 Fighter translated into a kinetic sculpture, where the crashes manifest as explosive bursts of color and sound, echoing the intensity of the digital game.

Space XY, with its cosmic theme, could transform a gallery into an otherworldly environment. Picture visitors navigating through a celestial landscape, interacting with installations that mirror the unpredictability of the crash game, creating an unforgettable sensory experience.

Need for X, known for its high-speed thrills, might find its material form as a multi-dimensional installation. Visitors could step into a space where the speed and crashes are tangible, blurring the lines between virtual and physical realities.

  • Interactive Exhibits: Allow gallery-goers to engage with the crash game experience physically, triggering crashes and exploring the consequences in real-time.
  • Visual Spectacle: Harness the vivid graphics and themes of these games to create visually stunning installations that captivate and challenge perceptions.
  • Soundscapes: Consider incorporating dynamic sound elements that respond to the crashes, enhancing the immersive quality of the installations.

In the fusion of crash games and contemporary art, the possibilities are as boundless as the digital landscapes they draw inspiration from. The challenge lies in translating the essence of these games into tangible, material forms that captivate and resonate with gallery visitors. Could crash games be the next frontier in pushing the boundaries of what we perceive as art? The journey into this uncharted territory is as thrilling as the crash itself.


Event Information:

  • Thu
    11
    Feb
    2016

    Miskatonic London: JOHN HOUGH LIVE IN CONVERSATION

    7:00 pmThe Horse Hospital, London UK

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    The Miskatonic Institute of Horror Studies - London:
    LIVE FROM MISKATONIC: JOHN HOUGH IN CONVERSATION
    7pm-10pm
    11 February, 2016 – 7-10pm
    Instructor: Justin Harries

    Tickets: http://www.miskatonic-london.com/events/live-from-miskatonic-john-hough-in-conversation/

    From 60s TV series THE AVENGERS and salacious Hammer Horror TWINS OF EVIL to 70s gearhead staple DIRTY MARY, CRAZY LARRY and children’s classics ESCAPE TO WITCH MOUNTAIN and THE WATCHER IN THE WOODS, British filmmaker John Hough has had an eclectic and storied career behind the camera. He considers himself a craftsman rather than an auteur, but is responsible for some of the most beloved films in horror history – most notably his 1973 adaptation of Richard Matheson’s novel HELL HOUSE.

    In this special instalment of LIVE FROM MISKATONIC, Hough will participate in a lengthy on-stage conversation with our guest interviewer Justin Harries, the curator of London’s popular FILMBAR70. The conversation will cover Hough’s early television career, his work with Hammer Films and Disney, his interactions with 1970s renegade Hollywood and his work with screen giants such as Orson Welles, Roddy McDowell, John Cassavetes, Max Von Sydow, Sophia Loren, Rod Steiger and so many more. The talk will be punctuated by film clips and there will be a Q+A period following the formal discussion.

    About the Instructor:
    Justin Harries is the co-creator and curator of Filmbar70, a London based film-club that specialises in screening anomalies drawn from the last gasp of European genre cinema, and has contributed visual and written essays to a number of DVD releases – especially those that lean toward the more glamourous side of the giallo genre. He also makes up approximately 50% of ‘The Carpenters’ (a John Carpenter tribute band) and is a member of ‘The Begotten’, a collective providing improvised sonics to E. Elias Merhige’s avant-splatter flick.